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Gorilla Tag’s creator is building the next-generation of social Quest games

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AC thVRsday

In his weekly column, Android Central Senior Content Producer Nick Sutrich delves into all things VR, from new hardware to new games, upcoming technologies, and so much more.

When you step into Gorilla Tag, you’ll quickly notice a distinct lack of menus. Pressing the menu button doesn’t do anything at all — something that its creator says often results in false “bug reports” from some users. Tapping the face buttons doesn’t perform an action. There’s no inventory to manage. Even moving around the world doesn’t require you to push a joystick. Instead, all you need is your arms, where you’ll push off the world as if walking with them.

It’s a concept many in the VR community are deeply familiar and comfortable with, and this simplicity is one of the many reasons Gorilla Tag is the most popular game on the Meta Quest platform. While it won’t likely topple Beat Saber in pure revenue generated for some time, the game is among the largest-grossing VR games of all time, recently topping $100 million in revenue. While it was started by one man, it’s now run by a team of around a dozen people, and that team is hard at work on the next generation of social apps: Orion Drift.

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